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Monk Builds - Mists of Pandaria 5.3

WOWMonkBuilds.com is a site that will list different talent builds for monks of World of Warcraft. The monk class is a new hero class that was added to World of Warcraft in the Mists of Pandaria expansion. This new class can be played by all races except for worgens and goblins. The monk class has three roles they can fill depending on their specialization:

Brewmaster - Tank specialization that allows the monk to be an avoidance tank.

Mistweaver - Healer specialization that allows the monk to be able to heal.

Windwalker - This specialization that allows the monk to do melee DPS.

 

Much like druids, monks will can use leather armor and will what to focus on armor with agility or intellect on it.

 

The talent tree for monks looks like this:

 

wow monk talents

 

Each row of talents will offer similar bonuses, for instance the first row deals with how roll works. What talent is best may depend on what boss fight you are doing, what specialization you are playing and so forth.

The monk class is deeply rooted in martial arts and use weapons such as staves, fist weapons, one-handed axes, maces, swords but their true strength lies in their hands and feet.

 

Monk Chi and EnergyMonks depend on Energy and Chi Force(combo points) for class-specific moves. Energy is used to use moves for several abilities such as Clobber or Roll. Clobber is a Chi generator it costs energy but will generate a Chi Point that can be used to cast perform other moves like Tiger Palm. Energy and Chi management we be crucial as to how well a monk is played.

 

 

So far this has been a very interesting class to play.

News:

Patch 5.3 was released. Changes that directly effect monks include:

 

General

-Legacy of the Emperor had its mana cost reduced to 1%, down from 6%.
-Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
-Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.

 

Talents

-Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.

 

Brewmaster

-Gift of the Ox should now activate its effect more frequently for dual-wielding Monks.

 

Mistweaver

-Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.

 

Windwalker

-Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
-Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the -Monk's abilities, up from 10%.
-Fixed an issue that caused ticks from Fists of Fury to sometimes be skipped.


Brewmaster Builds (monk tank) updated for Mists of Pandaria (Patch 5.3)

Brewmaster Tank Monk Build For Raids - This is the typical build you will see people using for raids however you will want to modify talents based on the encounter. For instance for tier 5 talents you should pick The Dampen Harm or Diffuse Magic depending on if you are taking magic damage or if you have to deal with damage spikes. If you have to deal with large damage spikes from non magic attacks I recommend using Dampen Harm, if you are dealing with magic attacks, or dispelling debuffs that are applied to you in an encounter I recommend Diffuse Magic.

monk tank build

Rotation is built around Chi building moves, Chi Finishers and cooldowns. You have to generate Chi so you can use your Chi finishing moves. Cooldowns you will use depending on your health, agro or is a damage spike maybe coming.

 

The Chi builders include:

Keg Smash (8 second cooldown) - Use if you have 2 or less Chi. This reduces the damage the damage the target does by 10% and gives you 2 Chi.

Expel Harm (30 second cooldown) - Use when available when you are not at full health (at least 2x the damage that Jab does), this will heal you some and damage your enemy. This generates 1 Chi.

Jab (3% base mana cost) - This is the main Chi generation ability. Each Jab generates 1 Chi and this move does not have a cooldown but does cost 3% base mana to use.

 

The Chi finishing moves include:

Blackout Kick (costs 2 Chi)- Does damage and also gives a buff that increases you parry and stagger by 20% for 6 seconds, I recommend you use this once every 6 seconds to keep this buff active.

Tiger Palm (costs 1 Chi) - This is the Chi finisher default move if there is nothing else you need to cast.

Guard(30 second cooldown, costs 2 Chi) - This move absorbs some damage for 30 seconds and also increases the heal on you when it is active. I recommend using this whenever possible.

Purifying Brew - Use this to remove any large damage DoTs that stagger has applied to you.

Blackout Kick - Use to apply shuffle to yourself before high periods of damage.

 

Other moves you should be using include:

Elusive Brew - When you expect large amounts of melee damage to be incoming.

 

Stat Priority:

Stamina - til you have enough health to take damage in boss fights

Expertise -up til 15%

Hit Rating - up til 7.5%

Agility

Haste Rating

Mastery

Critical Strike

Dodge & Parry

 

Mistweaver Builds (monk healer) updated for Mists of Pandaria (Patch 5.3)

Mistweaver Raid Healing Build - This is the default build for healing in raids. Please note you will want to switch up some talents depending on the mechanics of the encounter you are doing.

mistweaver monk healing build

Rotation is built around Chi building moves, Chi Finishers and cooldowns. You have to generate Chi so you can use your Chi finishing moves.

 

The Chi builders include:

Expel Harm (30 second cooldown) - Use when available when you are not at full health (at least 2x the damage that Jab does), this will heal you some and damage your enemy. This generates 1 Chi.

Jab (3% base mana cost) - This is the main Chi generation ability. Each Jab generates 1 Chi and this move does not have a cooldown but does cost 3% base mana to use.

Crackling Jade Lightning - Use when not in melee range of enemy mobs.

*I recommend staying in melee range and close to people so you can use jab, expel harm and also take advantage of Eminence.

 

The Chi finishing moves include:

Blackout Kick - Use to keep up 100% uptime Serpent's Zeal.

Tiger Palm (costs 1 Chi) - Use this to keep Tiger Power up all the time.

 

Other moves you should be using include:

Mana Tea - Use this to keep up your mana.

 

Healing Spells you should be using:

During low damage periods:

Soothing Mist

Moderate damage periods:

Soothing Mist

Enveloping Mist

High Damage periods:

Soothing Mist

Enveloping Mist

Surging Mist

When a quick heal is needed:

Surging Mist

Soothing Mist

Use when moving:

Healing Sphere

When AOE healing is needed:

Renewing Mist

Uplift

 

Stat Priority:

Spirit - til you have what your need to keep your mana up

Haste Rating - til haste soft cap (16.65%)

Int

Crit

Mastery

 

Windwalker Builds (monk melee dps) updated for Mists of Pandaria (Patch 5.3)

Raid Windwalker DPS Build - This is the default build for Windwalkers in raids. Please note you will want to switch up some talents depending on the mechanics of the encounter you are doing.

windwalker monk build

Rotation is built around Chi building moves, Chi Finishers and cooldowns. You have to generate Chi so you can use your Chi finishing moves.

 

The Chi builders include:

Expel Harm (30 second cooldown) - Use when available when you are not at full health (at least 2x the damage that Jab does), this will heal you some and damage your enemy. This generates 1 Chi.

Jab (3% base mana cost) - This is the main Chi generation ability. Each Jab generates 1 Chi and this move does not have a cooldown but does cost 3% base mana to use.

 

The Chi finishing moves include:

Rising Sun Kick - Use on cooldown.

Blackout Kick (costs 2 Chi)- Does damage and also gives a buff that increases you parry and stagger by 20% for 6 seconds, I recommend you use this once every 6 seconds to keep this buff active.

Tiger Palm (costs 1 Chi) - Use this to keep tiger Power up all the time. Also use this when the Combo Breaker procs.

Fists of Fury - Use on cooldown right after using Tiger Palm and Rising Sun Kick as you do not want to use this if either of them will be coming off of cooldown. You also do not want to use this if you have to move as this is a channeled ability.

Blackout Kick - Use to dump Chi or when Combo Breaker Procs.

 

Other moves you should be using include:

Energizing Brew - Use on cooldown when you need energy

Tigerseye Brew - Use when there is 10 stacks of Tigerseye Brew on your monk to get a 20% damage buff for 15 seconds.

Touch of Death - Costs 3 Chi, use whenever possible.

 

Stat Priority

Hit Rating - up til 7.5%

Agility

Expertise - up til 7.5%

Haste

Critical Strike

Mastery